A math game that targets subitization --the ability to identify the number of objects in a small group without counting.
Preparation- Using bingo daubers (or circular stickers/labels), create dots on paper plates in different numbers and formations (depending on students’ ability and the arrangement of dots, paper plates can have 1-10 dots present). The game may utilize number cards or dice (with numbers rather than the dots) to generate random numbers.
The game may be played with a small group of students or individually. The teacher provides an overview on the objective of the game. The goal of the game is to pick the paper plate that has the number of dots which corresponds to randomly generated number (either through the rolling of a die or number cards).
3. Each student has a set of paper plates. When the number is generated, the student who picks the correct plate the fastest wins
Paper plates, bingo daubers, die (with numbers)/number cards
A math game that targets one-to-one correspondence through creating “worms” with playdough.
A game played in small groups or individually by the students. Each student has a placemat of choice as well as playdough for the game.
The teacher provides an overview of the game for the students (as an introduction for the game). The goal of the game is to use playdough to make the assigned number of worms and place them on the scene on themed placemats.
The assigned number may be determined by the teacher, through the rolling of a die or the drawing of number cards.
The teacher may prompt students to explain their placement of the worms on the placement (ex. “What are your worms doing in ______?”).
Playdough, placemats with different themes/scenes, die/number card (optional)
Word Games on Tablets
Geometry games on tablets
Examples: Fx Symmetry
Counting games on tablets
Examples: Park Math, Brainzy